Create a project
Every story in Torax lives inside a project. A project holds the whole season: script, cast, scenes, episodes and renders, all in one place. When you create one, you choose how much of the work Torax does for you: fast and automated, or fully hand-directed.
Agent vs Manual
Pick a mode when you create the project. You can switch later, so this isn't a permanent decision.
- Agent Mode: hand Torax a story brief and let one agent run the pipeline: parse the cast, scenes and episode structure, then board and render each episode automatically. Best for a fast first cut.
- Manual Mode: build the season gradually, writing episodes and shots by hand and approving each stage yourself. Best for revision-heavy production.

Upload & parse a script
On the Script page you can upload a file, edit the script directly, save it, and run parsing when you're ready.
If you changed large parts of the story, parse again. For small wording or dialogue tweaks, save first and decide later.
What parsing extracts
After a parse, Torax typically pulls out everything the rest of the pipeline builds on:
- Characters, ready to cast
- Scenes, with mood and layout
- Episode structure for the season
- A story summary
Everything it extracts stays in text until you approve it, the cheap place to change your mind before any visuals are generated.
The asset library
The asset library is the central place for characters, scenes and props. Each character carries a 16-slot reference sheet of angles, emotions and wardrobe states, so identity stays stable across every episode of the season. Organize assets early and keep naming stable so storyboard references stay clean.
Prompt structure
Storyboards generate per episode, and each shot has its own positive and negative prompt. A good positive prompt names who, where, what action, the emotional tone, the camera framing, and the lighting or atmosphere.
lena walks slowly down a dim library aisle at dusk,
warm side-light, handheld medium shot, quiet tension
# references
@lena @library_day @ref_03
@references
Use @ to link characters, scenes and reference images directly into a prompt. This is what keeps faces and environments consistent from shot to shot, and from episode one to episode sixty.
Render, trim & export
Generate shots on the Storyboard page, track progress in the video panel, then finish the episode in the cut room: trim the timeline and export the final cut on the Video page. Every generation shows its credit cost on the action button before you run it, and failed generations refund their credits automatically.
Test important shots first before generating many at once, and confirm the key shots before exporting the whole episode.